I started playing
Time Hollow a few days, and at first the storyline started out slow so I was sorta half-assedly playing through the first few chapters, but then chapter four hit and it became such a mindfuck--in a good way, I mean. Basically the concept of Time Hollow is parallel worlds, and that if you go into the past and change even one little thing, the present will have changed.
You play as Ethan Kairos, and the day before your 17th birthday you have dinner with your parents. When you wake up the next day, you notice that not only are your surroundings different than what you remember ("Didn't I have blue striped bedsheets before?"), but your parents are gone, having disappeared 12 years ago.
Using a family heirloom called the Hollow Pen, Ethan can open up "holes" and change things in the past: recovering items, placing items, helping people, etc. To give one example from the game: in the present, a girl ends up in a fatal accident with her motor scooter since someone has snipped her brake wires. Ethan can prevent this from happening by taking the keys to her scooter so she'll be unable to even ride it. Obviously there are consequences at times; its possible that although you are trying to make things better, the outcome can be much worse.
Like I said, Time Hollow really starts to pick up around chapter 4. I'm on chapter 5 now, and I know the storyline could crash and burn by the end, but so far I'm finding it interesting to play.
Links.( Wow! I didn't realize how many links I'd been collecting over the holidays. )I stared at my laptop screen so long typing this up, my eyes feel so dry now!